Ivan Jesus Ramos
3D Artist
Ivan Jesus Ramos
3D Artist
ivanjramos@yahoo.com
(917) 324-3006
Skills
• Environmental/Prop Modeling- Create high-res meshes on Zbrush, which I project into low-res meshes on Maya in order to produce maps.
• Level Design- Create or replicate concepts on UDK by arranging the meshes I created through Maya.
• Texturing- Painting on the UV maps I produced from my props in Maya inside of Photoshop.
• Drawing/Sketching- Create concept art for environments and characters.
Software
-Maya -Photoshop -CrazyBump
-Zbrush -iMovie -AdobePremiere
-Unreal Editor
Education
• Full Sail University
Game Art Bachelor’s Degree (2010-2012)
Academic Experience
• Game Project (December 2011- April 2012)
o Shameless Studios, Ballistic Fist
• Environment lead
• Created concept art for two levels
• Worked on four levels
o Created low-res and high-res 3D models
o UVed models
o Fully textured on Photoshop
o Assembled in-game level
• Unreal Game Level (October 2011)
o Lighting lead
• Created lighting, mood, and tone
o 3D modeler/texture artist
• Created low-res and high-res 3D models
• UVed models
• Fully textured on Photoshop
• Did partial level assembly