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Ivan Jesus Ramos
3D Artist
ivanjramos@yahoo.com
(917) 324-3006

Skills
• Environmental/Prop Modeling- Create high-res meshes on Zbrush, which I project into low-res meshes on Maya in order to produce maps.
• Level Design- Create or replicate concepts on UDK by arranging the meshes I created through Maya.
• Texturing- Painting on the UV maps I produced from my props in Maya inside of Photoshop.
• Drawing/Sketching- Create concept art for environments and characters.



Software
-Maya          -Photoshop       -CrazyBump
-Zbrush       -iMovie             -AdobePremiere
-Unreal Editor



Education
• Full Sail University
Game Art Bachelor’s Degree (2010-2012)



Academic Experience

Game Project  (December 2011- April 2012)
   o Shameless Studios, Ballistic Fist

       •
Environment lead
       • Created concept art for two levels
       • Worked on four levels
         o Created low-res and high-res 3D models
         o UVed models  
         o Fully textured on Photoshop
         o Assembled in-game level

• Unreal Game Level (October 2011)
   o Lighting lead
       • Created lighting, mood, and tone
   o 3D modeler/texture artist
       • Created low-res and high-res 3D models
       • UVed models
       • Fully textured on Photoshop
       • Did partial level assembly

 

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